Making of Hades Statue Zbrush – Blood of Zeus – Tsaber

 In animation, graphic design

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

Hello Everyone,

I’ll show another workflow of how I sculpt and this time I’ll be sculpting Hades statue collectible from Netflix’s original anime series “Blood of Zeus”. I admire the creativity and effort the creative team of Powerhouse Animation Studio has put into the character design. I was always were fascinated with Hades and I’m really glad we get to see more of him in the second season of the anime series.

I initially began the sculpting with the iconic Bident. The design of the weapon is simple in the anime series, but I wanted to raise the challenge and add more details to it. I stayed loyal to the general shape of the Biden.

 

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

The face of Hades was very challenging since he looked very similar to kratos from God of War video game. Mostly the grey color of the beard makes a great distinction. Once I fixed the general face structure, I added the facial details, making him more old and fierce.

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

I started creating the beard with a rough shape by following the same design as the anime. I refine the shape and added more details. I also created many beard strands that covered the beard in random places. That adds a more natural feel to the beard. I could have added more details to the beard to get a more realistic feel, but it wouldn’t work well in 3d printing. Since the model won’t be printed as a life scale or even ½ scale, we’d lose a great deal of details. Consequently, I can say that in this particular scenario, I had to play safe to avoid any future confects.

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

Details are certainly the most challenging and interesting part of the process. They bring the character to life. In order to make Hades more glorified, I decided to apply more details to the outfit. I wanted Hades to look more epic comparing what the fans saw of Hades in the anime series while staying loyal to the unique design of the anime. I know that in 2d animation, having too many details makes the animating process extremely difficult. However, I had the privilege to experiment with Hade’s design in Zbrush.

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

Details are always effective because they add a great deal of value to the design. While I stayed loyal to the original design of Hades from the anime series, I applied design that blend into the design. I should emphasize that consistency was a great factor in the work.

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

Even before starting the project, I pictured Hades standing in his domain. The Underworld in Blood of Zeus anime was depicted very similar to many depictions of hell, a harsh dried land covered with rivers lava. That gave me a great opportunity to work on such a landscape. I enjoyed working on the lava sculpting and textures. It’s always great practice sculpting rocks and every time I learn new methods to achieve the look I want.

Making of Hades Statue Zbrush - Blood of Zeus - Tsaber
Making of Hades Statue Zbrush - Blood of Zeus - Tsaber
Making of Hades Statue Zbrush - Blood of Zeus - Tsaber

Thank you for reading this article and I hope it was helpful.

Sincerely,
TSaber

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